IDEAS & WRITING
Wonder Hours|美妙时刻
Wonder Hours I love playing games, and I often wonder while playing: Why was it designed this way?
Could these characters have taken a different path?
With the help of AI, I want to connect reading, gaming, learning tech, and creating, to slowly build a few worlds I truly want to play in.
Three Kingdoms The story begins before the Yellow Turban Rebellion.
Shedding the hindsight of known endings, I want to see how an individual or a family decides their path right before the world falls into chaos.
Starting with a balanced tower defense, moving to cards, and eventually growing into a full strategy game.
The finished game is the harvest, and so is everything learned along the way.
Water Margin If Liangshan never accepted amnesty, how would the story continue?
I want to hand these choices over to the player.
Starting with a text-based version, slowly writing out the characters, their bonds, and the cause-and-effect of different choices.
A quick shoutout to my friends at Ubisoft: I actually worked there as a User Research Trainee studying the guiding system of *Elden Ring*.
Are you guys going to make this?
If not, I’m doing it myself.
Journey to the West: The Thirty-Three Tiers of Heaven The Thirty-Three Tiers of Heaven is my furthest dream.
Journey to the West is not just about magical transformations; it is about the human connections, struggles, and choices along the way.
There is no rush right now.
I will read well and live well first.
I want to enrich my own days before going out to create that world.
The journey itself is already full of fun anyway.